Which Capcom fighting games deserve a re-release?

Capcom Battle Collection received accolades for being the company’s most diverse and comprehensive arcade compilation in years. Its library includes popular series, like Dark Stalkersand rarities, like Cyberbots and Red earth. Plus, each title includes a practice mode, online gameplay, and never-before-seen artwork. The success of the collection has sparked much debate online about which classics should be revived next.



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So what would make a solid sequel to CFC? A collection of Versus fighters is in high demand but perhaps comes with too much red tape. Other fan favorites, including most of the Street Fighter series, have already seen a re-release in the current console generation. We have therefore decided to reduce our field of action to Capcom’s 3D fighters, which include some of the company’s most underrated and forgotten titles. Here’s what we’d like to see!

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ten Street Fighter EX Plus ɑ

EX Street Fighter was Capcom’s first attempt to take the classic 2D fighter into the polygon realm. However, the publisher’s in-house developers didn’t have much experience with 3D polygons. Thus, the company has entrusted the responsibility for development to Arika, a company founded by Street Fighter 2 co-creator Akira Nishitani. In turn, Arika introduced many new characters to the series, including fan-favorite Skullomania.

Like past Street Fighter games, EX has gone through several updates. Finally, its definitive edition, Street Fighter EX Plus ɑ, launched on Playstation with a towering roster of twenty-six fighters, bonus stages, and multiple game modes. Asking for a PSX port in a multi-game collection might be too much. But even a port of EX Plus, the game’s latest arcade update, would be a welcome edit.

9 Street Fighter EX 2 Plus

Street Fighter EX 2 Plus is widely considered an updated, albeit less extensive, version of the original EX game. The title made two significant changes to the gameplay. First the Combined Excel was a custom combo mechanic similar to Street Fighter Alpha 2. Second, the Meteor Combo was a powerful super combo that used all three bars of the super meter.

One boon of including Street Fighter EX2 Plus and its predecessor in a collection is to see how its graphics have improved. While the EX series never achieved the graphical prowess of peers like tekken 3it’s interesting to see how this series evolved, especially since it was much younger than its competitor.

8 Street Fighter EX 3

Street Fighter EX 3 introduced many changes for the Capcom series and fighting games. For example, EX 3 never had an arcade version. Instead, it served as the launch title for the PS2. Additionally, its original mode featured the addition of dramatic battles and team matches to formula EX.

Unfortunately, while the EX 3 stands out among the EX series, its critical and commercial reception has been mixed. Graphically, development cut animation frames to accommodate game speed, which became more noticeable with the PS2’s graphical improvements. Additionally, EX 3 was rightly outclassed by the brilliant Tekken Tag Tournament. Still, EX 3 had a lot of fun gameplay to its credit, and it deserves a second life out of Tekken’s shadow.

seven technical novelist

Capcom’s history with mecha fighters goes back further than you might know. First, the company launched a beat-em-up mecha game, Armored Warriorsin 1994. Then, a year later, a spin-off versus fighter, Cyberbots: Full Metal Madness, allowed players to fight one-on-one with mechs from the previous game. Finally, three years later, Capcom launched a new mecha fighter in the arcade, technical novelist, whom many consider to be the spiritual successor to the Cyberbots.

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Although Tech Romancer is not a direct sequel to Cyberbots, the latter’s influence is evident. For example, Tech Romancer has a four-button control scheme, like Cyberbots. Additionally, Blodia, piloted by Jin Saotome, is a secret character in the game. So if you enjoyed playing Cyberbots in Capcom Fighting Collection, Tech Romancer will suit your tastes.

6 Star Gladiator

Star Gladiator-Episode 1: Final Crusade is The first 3D fighting game developed in-house by Capcom, making it one of the standout titles on this list. Even more surprising is the game’s design, which grew out of Capcom’s failures for a star wars fighting game made at that time. When it became apparent that Capcom wouldn’t be licensing the IP, the company decided to create its own sci-fi world.

If you have played any of the Namco games SoulCalibur games, you’ll see the parallels between Star Gladiator and this series. After all, soul edge, Namco’s first SC entry, predates Star Gladiator by about six months. However, Star Gladiator’s unique character design and Plasma Combo system set it apart from its more notable counterpart.

5 Plasma Sword

Plasma Sword: Bilstein’s Nightmare serves as a sequel to Star Gladiator. This title significantly adjusted the combat system of its predecessor. For example, a super gauge mechanic, the Plasma strike system, replaced the Plasma Combo system from SG. Plasma Sword also introduced a special skill mechanic (plasma field). Finally, the sequel eliminated raised steps, resulting in no ringing.

One of the most surprising aspects of Plasma Sword’s development is its console port. Whereas the arcade game shared the same hardware as many of its PSX peers, like Rival Schools and SFEX2Plus, the only console port of the game launched on the Dreamcast. Unfortunately, Plasma Sword was another Capcom 3D fighter outmatched by a Namco title, Soul Calibur, which forced Plasma Sword into the realm of video game obscurity.

4 power stone

Capcom released several 3D fighting games on the Dreamcast. However, the company’s support for the console is more associated with its 2D fighting games: Marvel Vs. Capcom, Marvel Vs. Capcom 2, Capcom Vs. SNK, and Capcom Vs. SNK 2. However, a 3D fighter, power stone, is a cult classic whose name is practically synonymous with the Dreamcast series.

In many ways, Power Stone is Capcom’s answer to another famous arena fighter, Super Smash Bros., released for Nintendo 64 the same year. For example, both games have interactive environments, bonuses, and items. However, Power Stone looked more like a competitive fighter, with matches determined by knockouts rather than ring-outs. Additionally, collecting three Power Stones allows fighters to perform super special moves, a mechanic that Smash Bros. would lack until the introduction of Final Smashes in SSB Brawl in 2008.

3 power stone 2

Two impactful changes differentiate power stone 2 from the original game. First, this sequel expands matches, allowing for four-player brawls in addition to Power Stone 1’s one-on-one combat. Second, Power Stone 2’s stages are much more dynamic. Rather than placing fighters in an enclosed space, PS2 stages allow players to move to new platforms and areas, avoiding numerous obstacles.

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Most fans agree that while both games are entertaining to play, they serve different purposes. The first Power Stone is a more competitive fighter. Power Stone 2, however, is more like a board game. Still, both are worth experiencing, especially when compared to each other. So it makes sense that Power Stone 2 would appear alongside its predecessor in a future collection of fighting games.

2 Rival Schools: United by Fate

Capcom has dipped its feet into 3D fighting games before Rival schools. For example, we’ve already discussed Arika’s Street Fighter EX series and the in-house developed Star Gladiator, both of which are receiving a warm welcome. This success gave the company the courage and ambition to develop a larger-scale 3D fighting game that ran at 60 frames per second.

Rival Schools lived up to expectations with positive reception from critics for its stunning graphics and frenetic gameplay. Additionally, this game had a lot of quirks that added to its appeal. For example, it featured an anime-inspired story with a cast of sensational high school teachers and students. Moreover, his team matches and air combos mirrored the mechanics of Capcom’s popular VS. Games.

1 Justice Project

But, of course, you couldn’t include Rival Schools without its sequel, justice project, which follows its high school protagonists, like Batsu, one year after the events of the previous game. However, the biggest change in this sequel is the addition of a third team member to matches. This addition allowed players to perform several Team Attacksdepending on the partner, plus one three-fighter Party-Up attack.

Project Justice ran on Sega’s NAOMI arcade system. In turn, the game’s console port launched exclusively on the Dreamcast. These changes factored in updated visuals and an expanded roster featuring twenty-nine fighters. Unfortunately, Project Justice’s exclusivity on the Dreamcast has prevented many gamers from experiencing the sequel to one of the Playstation’s most memorable fighting games. Including this title in a new collection would allow fight fans to see what they missed over twenty years ago.

Next: Capcom Fighting Collection: All Games, Ranked

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